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Security and privacy

OSM does not interfere with running games. It is built that way and checked automatically at every build. The overview below shows which mechanisms OSM uses and which limits apply.

Passive behavior toward the game

OSM analyzes, calculates and recommends; the actual action in the game is always taken by the member.

What OSM does (core and plugins)What OSM never does
A screenshot through the normal Windows interface, only on a key press. No reading, writing or altering of the game's memory or process.
Local text recognition, offline, on exactly that picture; the raw data is discarded afterwards. No injecting of code, no intercepting of graphics.
Read-only access to the game's log file, only when the member turns it on. No keys or mouse clicks sent to the game, no macros, no bots.
Read-only access to game data of its own installation, only on the leadership's click. No altering of game files, no bypassing or influencing of Easy Anti-Cheat.
A copy of the keyboard through Raw Input, and of the mouse when a side button is bound: The app receives every key but reacts only to the bound ones, and each reaches the game unchanged. No swallowing, altering, logging or storing of keys; no keyboard hook.
Its own visible app windows; brief hiding only for the duration of a screenshot. No hiding or disguising of windows beyond that.

Every system call stands in a list, with its reason. If one is missing, the build's check fails.

Even a passive companion is not expressly approved by Cloud Imperium Games. We do not claim OSM is “allowed”; we build it so that it does nothing the terms of use forbid.

End-to-end encryption

Confidential content is encrypted locally on the member's device, per area and clearance level, and decrypted only at the authorized recipient. Relays transport only encrypted data packets: They see connection data (IP addresses, times, amounts of data and which addresses use the same channel), but never the content. An organization's own service never sees file contents either; its modules read only what their task needs, such as the office's configuration and the list of badges. The organization's cryptographic root stays with the leadership.

Clearances and redaction

Clearance rules what someone may read; rank rules what they may do. Information above your clearance never arrives as plain text, only as bars whose length is rounded and capped and shows the extent only roughly.

Network communication and endpoints

OSM connects only to these destinations, with no telemetry and no crash service:

No data stored by ASMOD

There is no user account with ASMOD. This website does without tracking, cookies and outside resources. The update point will deliver only packages with checksums and signatures. Planned is, at an organization's wish, an entry in a list of servers, and nothing else. Details in the privacy statement.